sort out the non-necessary files from the mod.pack, the AK work is finished.Ģ9) What i prefer to do now: You can now open the mod.pack with PFM.ĭoing there the hopefully already learned file organisation with PFM, ie. Start the game if you wish with that mod.pack activated in launcher. praying that you did no mistake )Ģ8) Put your mod.pack file into the data folder of Attila. Go into the output "retail"/data folder of the AK directory, find there the file calling mod.pack.Ģ7) You can now re-enable all your other mods, if you wish.
If all is green in the "retail" part, the modfile is built properly (apparently).Ģ6) You can quit BOB. Ģ4) Steam Attila is ready with its work and the game screen disappears. now, if all is done right, after a while.
TOTAL WAR ATTILA MODS STEAM MOD
" something like this.Ģ2) In the very next moment, start Attila with the according Steam Attila button "Play".Ģ3) Attila launches now (and in background is building the startpos.esf mod which you just created). The very important step, and better be quick with this:Ģ1) In Steam-Attila, a message appears like ". (but could be something else for the second item). there should be two lines "campaign" and "mod.pack", iirc.
Don't touch anything else.ġ9) Now it makes sense to bring Steam up with Attila (what you minimized).Ģ0) Start the BOB processing button. Don't touch it.ġ8) Activate in the third explorer box "retail" the mod.pack for the according campaign. Mark "All" in both.ġ7) Watch what happens: Diverse files are highlighted now aka are marked active (and inactive). have it not open now, but you'll get it what is meant) - there, find and mark the campaign for which you changed the startpos in DAVE.ġ6a) Now two small application boxes pop up. This needs quite a time.ġ5) If BOB is up, watching the first of the three explorer boxes.ġ6) Find "EmpireBuilder" (spell?. Wait.Ĩ) You'll get a comfortable GUI application.ĩ) Make your changes, but carefully, there is no undo function!ġ0) If ready with changes: Export - Export changes to binary.ġ2) When BOB is ready, a message appears "export successfully" (in this sense).ġ3) You can exit the Tweak aka the DAVE application (or also let it open, if you wish).ġ4) Start. You'll need them to put them back in place, if you created crashbugs whatsoever of that sort.ħ) View - Form Launcher - starting positions (double-click the latter). a separate AK backup folder), never make changes there. Save them somewhere outside the directory (fe. Hint: A complete new game installation is in most cases never necessary, i personally didn't ever for a Steam game.Ĥb) Going to the AK directory, making backups of the three output folders (raw, working, retail). This just only, if you are not 100 % sure about the game's standing. a verifying process via Steam might make sense, successfully ended (message). within the Attila launcher).Ĥa) Make sure, your Attila game is a bugfree vanilla installation. 1, how it works for me:Ģ) Going Steam online, mark Attila (you can minimize that for now).ģ) Disable all mods (ie. Further, it won't hurt to have read the one and other Attila modding tutorial which has references to startpos editing, but well, not necessary.Īfter this first learning curve below no. Pretty helpful is also to be familiar with the Attila PFM tool (for later customizations).
Helpful, but not required, Magnar's according YT video: understanding it as first overview, what the CA tool can and cannot. Have read carefully Mitch's tutorial for the AK: I myself recently searched for it in the TWC Attila (and Rome2) Workshop, which entirely describes one right way for an Attila startpos mod creation with the Attila AK.Ĭouldn't find one, so this guide shall help you, in the best case.ġ) Preparation, after the AK installation from Steam:
TOTAL WAR ATTILA MODS STEAM FULL
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